This deck contains 52 playing cards which include four suits
(moons, hearts, houses and stars) and thirteen ranks numbered zero to twelve: A, 2,
3, 4, 5, 6, 7, 8, 9, 0, X, Y, Z. The four
suits are divided: two are light
suits and two are shadow suits. Those
with a black background represent the night and the ones with a white one
represent the day. Each suit has a
different color: blue, red, green and yellow.
Both the suit and the rank are indicated on two corners of each card
(index) and on the center it contains a silhouette (main drawing) which
represents some element of daily life easily recognizable. Also, there are two cosmowildcards (the four leaf clover and the cosmologic drop).
USERS
USERS
This deck can be used in many different ways and by people of
all ages. Clairvoyant and tarot readers can use the silhouettes to contribute
to their interpretations. Illusionists
can find on these cards a fun way to show different effects. Writers and story tellers can use them to
compliment their source of inspiration and creativity. Teachers or monitors can use the deck to
create games, dynamics and encourage childrens’ creativity. Philosophers and thinkers can debate on
cosmologic issues which are hidden in the conceptual structure of this deck of
playing cards. Players will enjoy playing
multiple dynamic and fun games.
DESIGN
The main silhouettes are designed to be recognized at a
distance when they are showed to a group of people. However, looking at them closely, one can see
that each card with a number has on the silhouette the simbol of its suit
repeated as many times as the number on the card indicates. Can you see the two
hearts hidden on the image of the helicopter?
Some of them are easily recognizable but others have to be looked
for. On cards X, Y and Z the suit symbol
is repeated on the main silhouette an indefinite number of times since these
are the letters used in mathematics as variables. Have you found all the stars on the dragon?
LEGEND
The magician Lunio, wise ovolacto alchemist, has put together
different theories about the universe, the Earth and human beings. He has several notebooks in which he writes
and draws whatever he learns and experiments indicating the spatial location of
objects, animals and constelations he finds on the sky and on earth. One day, he decided to make a deck of playing
cards to share with his friends all the magical stories which happened to him. Then, he chose four drawings from each notebook
and created The Great Magician Lunio’s Light
and Shadow Alchemist Cards, which have a conventional structure, a variety
of easily perceived images and depth in their concept.
SYMBOLISM
The moon represents the spirituality (mysticism), the heart
represents the emotional (love), the house represents the matter (body) and the
star the social (image). Each suit
corresponds to one of the four natural elements (water, air, earth and fire).
The fifth element would be the result of the alchemist mixture of the four
previous elements and would be represented by the two wildcards, which show the
union of Father Sky with Mother Earth: rain falls from the sky towards earth
and plants grow from the earth to the sky.
BOARD GAMES
You can play traditional (using the index) or modern (using
the main silouettes) games. You can also
add to traditional games the rule to make phrases with the cards you get using
words or mimic. In this deck, the traditional 10 corresponds with zero and the face
cards with X, Y and Z. Next you have some specific games for these cards. You
can make your own variations.
THE GREAT STORY
Give three cards to each player.
One by one you will set a card on the table to make a story all together
inspired by the images. When you set one
down, you take another from the deck of cards.
The objective is to have fun. It is a great game to develop creativity
and humor.
THEATRE
Take any three cards and think of a phrase. You have to
represent, in a theatrical way, the content of the phrase considering a carácter,
a place, an action, etc. The other
players must guess the phrase represented.
This exercise is for fun acting training.
THE PROPHETIC NARRATOR
Mix the deck. Place five cards on the table face down and say
a phrase with five parts. Turn the cards over and all the players (as fast as
you can) will try to take the cards related to what you previously said. The other players will do the same. When the
deck of cards is finished, the winner is
the player who has gotten the most amount of cards. This is a good game to develop intuition and
visual abilities.
The consultant asks a question (except yes/no questions)
about something of their concern and chooses a card face down after mixing
while thinking about the question. Then,
the card is turned over and the reader interprets the answer given by the world
spirit through the cards. The consultant
and the reader can be the same person (self-reading) or a different person (one
helps another find a response about an issue).
If you don’t know how to interpret the cards you can use the following
guide. Do not take the answers too
seriously because this is not an exact science but it is a way of entertainment
and personal growth.
Anchor: something is cutting off your freedom or you need a
sense of security.
Apple: immortality.
Arrow: if you are precise with your objectives you will
achieve them.
Baby: something new emerges in your pure and innocent self.
Balance: earnings, justice, happiness.
Balloon: you let go of the opportunity to take advantange of
good ideas.
Boat: ability to communicate with people who are very
different than you.
Boot: inevitable travel.
Bottle: need to express repressed feelings.
Boy: aggressive, competitive and rational side of the personality.
Butterfly: success and freedom if you are cautious and
persistant.
Car: to take initiative.
Cat: someone is trying to seduce you.
Chicken: tight family relations and excessive sense of
protection.
Cloud: it seems harder than what it is; goes through
difficulties with effort and intuition.
Clover (lucky wild card): desire to emerge new virtues.
Dragon: beware of negative spiritual or demonic forces.
Drop (world wild card): huge desire for power.
Egg (broken): fear that proyects or personal relationships
don’t end up in a good way.
Fan: infidelity or wishes to start new activities.
Feather: let yourself go guided by your imagination and
intelectual ambition.
Fish: attention to hidden emotions or passed experiences.
Flower: fleeting beauty or corresponding relationship.
Gasoline: strength aquired after difficulties; need for rest
to think about the future.
Gift: someone is considering you.
Girl: most sensitive and intuitive side of the personality.
Gun: strenght and virility.
Heart: intimate motivations.
Helicopter: dynamism, optimism, impulsiveness.
House: fear of assuming responsibilites or desire to live in
contact with nature.
Juggler: your inability to decide will lead you to failure.
Lantern: announces help or a guide.
Lips: attachment to someone who knows it or not.
Luggage: contains the necessary material for life travel.
Magician: you are at the limit of your rational possibilities
and it looks that there is an easy and magical solution.
Monocycle: happiness reached with self effort and without
anyone’s help.
Moon: wish for travel by water.
Octopus: danger to be dragged into the abyss by strong
temptations.
Pacifier: sign of immaturity.
Rabbit: sexuality.
Ring: loyalty and fidelity to your own ideas and principles.
Robot: mechanic behavior.
Saw: overcome your own limits!
Snake: soon there will be conflicts which will bring wisdom.
Soldier: repressed aggressiveness due to submission.
Star: wise spirits guide you.
Sun: happy times or self rational life guidance will arrive.
Telephone: communication with loved ones or with signs of
your subconsciousness.
Telescope: do not ignore details even if you think they are
not related.
Tree (naked): lack of personal achievements or spiritual
knowledge.
Trumpet: desire for fame and glory.
Umbrella: the need to assume compromises.
Watch: we live excessively fast.
Witch: the need for healing therapeutic and magic remedies.
ILLUSIONISTS INSTRUCTIONS
Magicians as artists should not only leave the audience
without the knowledge of the secret used.
They should make an effort to prepare their own presentations. It is not
enough to only say what you are doing in a sequence of movements or to copy
other magicians’ speeches.
Many times, while looking for a game presentation, one must
stop using the cards as cards and instead think about the symbolism they could
have for that specific game. Lunio’s
Shadow Cards with its drawings makes this task easier.
These cards enrich the speech and make the union between story
and effect easier. They are good to create magic games in which a story is told
and/or in which interesting or funny comments inspired by the images are made. The magicians should be creative and ingenious
when designing presentations and choose themes they like to get the audience
attention.
You can adapt existing games to do them with this deck of
cards or you can think of a story that you want tell and then look for the card
technics to do it in a magical way. There
are several games to do and various processes to construct them. There can be
different style presentations: humor, horror, poetry, action, drama, mentalism,
etc.
When magicians use these cards in front of an audience who
hasn’t seen them before, they must show that this deck is composed by 52
different silhouettes. Its advisable that magicians explain something in
regards to their relationship with the cards as a complimentary introduction to
the games presentation.
FEELING (magic trick)
Shuffle and someone picks a card. While they look and remember it, observe the index of the last card on the deck and remember it. Ask someone to cut the deck and place the chosen card over the split part of the deck. Ask someone else to cut the deck and a second time if desired. Shuffle the following way: Without letting go of the cards with your left hand, separate some cards with your right hand and place a few cards from the bottom of the deck (from the left) to the top of the group of cards you have on your right hand. Pass a few from the top to place them under all the ones on your right hand and then put some on the top as it was done before and until all the cards are gone from the left hand. Then, say “I have a feeling” and look (in a fan way towards you) the heart card which you will place on the table repeating “this is my feeling.” While you looked for the heart card you also had to locate the card you looked at in the beginning. After leaving the heart card on the table keeping the rest on the fan like position, split the deck in two and leave it so that the card you remembered from the beginning is again at the bottom. You know the chosen card is the one on the top. Extend the cards on the table randomly without taking your sight away from the top card. Then do some theatre taking the heart card and passing it over all the other cards as if you were feeling the energies. Say “I have a feeling that your card is ...” and turn around the card they chose.
FEELING (magic trick)
Shuffle and someone picks a card. While they look and remember it, observe the index of the last card on the deck and remember it. Ask someone to cut the deck and place the chosen card over the split part of the deck. Ask someone else to cut the deck and a second time if desired. Shuffle the following way: Without letting go of the cards with your left hand, separate some cards with your right hand and place a few cards from the bottom of the deck (from the left) to the top of the group of cards you have on your right hand. Pass a few from the top to place them under all the ones on your right hand and then put some on the top as it was done before and until all the cards are gone from the left hand. Then, say “I have a feeling” and look (in a fan way towards you) the heart card which you will place on the table repeating “this is my feeling.” While you looked for the heart card you also had to locate the card you looked at in the beginning. After leaving the heart card on the table keeping the rest on the fan like position, split the deck in two and leave it so that the card you remembered from the beginning is again at the bottom. You know the chosen card is the one on the top. Extend the cards on the table randomly without taking your sight away from the top card. Then do some theatre taking the heart card and passing it over all the other cards as if you were feeling the energies. Say “I have a feeling that your card is ...” and turn around the card they chose.