in English


Basic instructions.
CONTENT
This deck contains 52 playing cards which include four suits (moons, hearts, houses and stars) and thirteen ranks numbered zero to twelve: A, 2, 3, 4, 5, 6, 7, 8, 9, 0, X, Y, Z.  The four suits are divided:  two are light suits and two are shadow suits. Those with a black background represent the night and the ones with a white one represent the day.  Each suit has a different color: blue, red, green and yellow.  Both the suit and the rank are indicated on two corners of each card (index) and on the center it contains a silhouette (main drawing) which represents some element of daily life easily recognizable. Also, there are two cosmowildcards (the four leaf clover and the cosmologic drop).

USERS
This deck can be used in many different ways and by people of all ages. Clairvoyant and tarot readers can use the silhouettes to contribute to their interpretations.  Illusionists can find on these cards a fun way to show different effects.  Writers and story tellers can use them to compliment their source of inspiration and creativity.  Teachers or monitors can use the deck to create games, dynamics and encourage childrens’ creativity.  Philosophers and thinkers can debate on cosmologic issues which are hidden in the conceptual structure of this deck of playing cards.  Players will enjoy playing multiple dynamic and fun games.

DESIGN
The main silhouettes are designed to be recognized at a distance when they are showed to a group of people.  However, looking at them closely, one can see that each card with a number has on the silhouette the simbol of its suit repeated as many times as the number on the card indicates. Can you see the two hearts hidden on the image of the helicopter?  Some of them are easily recognizable but others have to be looked for.  On cards X, Y and Z the suit symbol is repeated on the main silhouette an indefinite number of times since these are the letters used in mathematics as variables.  Have you found all the stars on the dragon?

LEGEND
The magician Lunio, wise ovolacto alchemist, has put together different theories about the universe, the Earth and human beings. He has several notebooks in which he writes and draws whatever he learns and experiments indicating the spatial location of objects, animals and constelations he finds on the sky and on earth.  One day, he decided to make a deck of playing cards to share with his friends all the magical stories which happened to him. Then, he chose four drawings from each notebook and created The Great Magician Lunio’s Light and Shadow Alchemist Cards, which have a conventional structure, a variety of easily perceived images and depth in their concept.

SYMBOLISM
The moon represents the spirituality (mysticism), the heart represents the emotional (love), the house represents the matter (body) and the star the social (image).  Each suit corresponds to one of the four natural elements (water, air, earth and fire). The fifth element would be the result of the alchemist mixture of the four previous elements and would be represented by the two wildcards, which show the union of Father Sky with Mother Earth: rain falls from the sky towards earth and plants grow from the earth to the sky. 


BOARD GAMES
You can play traditional (using the index) or modern (using the main silouettes) games.  You can also add to traditional games the rule to make phrases with the cards you get using words or mimic. In this deck, the traditional 10 corresponds with zero and the face cards with X, Y and Z. Next you have some specific games for these cards. You can make your own variations.

THE GREAT STORY
Give three cards to each player.  One by one you will set a card on the table to make a story all together inspired by the images.  When you set one down, you take another from the deck of cards.  The objective is to have fun. It is a great game to develop creativity and humor. 

THEATRE
Take any three cards and think of a phrase. You have to represent, in a theatrical way, the content of the phrase considering a carácter, a place, an action, etc.  The other players must guess the phrase represented.  This exercise is for fun acting training.

THE PROPHETIC NARRATOR
Mix the deck. Place five cards on the table face down and say a phrase with five parts. Turn the cards over and all the players (as fast as you can) will try to take the cards related to what you previously said.  The other players will do the same. When the deck of cards is finished,  the winner is the player who has gotten the most amount of cards.  This is a good game to develop intuition and visual abilities. 


TAROT READING
The consultant asks a question (except yes/no questions) about something of their concern and chooses a card face down after mixing while thinking about the question.  Then, the card is turned over and the reader interprets the answer given by the world spirit through the cards.  The consultant and the reader can be the same person (self-reading) or a different person (one helps another find a response about an issue).  If you don’t know how to interpret the cards you can use the following guide.  Do not take the answers too seriously because this is not an exact science but it is a way of entertainment and personal growth.
Anchor: something is cutting off your freedom or you need a sense of security.
Apple: immortality.
Arrow: if you are precise with your objectives you will achieve them.
Baby: something new emerges in your pure and innocent self.
Balance: earnings, justice, happiness.
Balloon: you let go of the opportunity to take advantange of good ideas.
Boat: ability to communicate with people who are very different than you.
Boot: inevitable travel.
Bottle: need to express repressed feelings.
Boy: aggressive, competitive and rational side of the personality.
Butterfly: success and freedom if you are cautious and persistant.
Car: to take initiative.
Cat: someone is trying to seduce you.
Chicken: tight family relations and excessive sense of protection.
Cloud: it seems harder than what it is; goes through difficulties with effort and intuition.
Clover (lucky wild card): desire to emerge new virtues.
Dragon: beware of negative spiritual or demonic forces.
Drop (world wild card): huge desire for power.
Egg (broken): fear that proyects or personal relationships don’t end up in a good way.
Fan: infidelity or wishes to start new activities.
Feather: let yourself go guided by your imagination and intelectual ambition.
Fish: attention to hidden emotions or passed experiences.
Flower: fleeting beauty or corresponding relationship.
Gasoline: strength aquired after difficulties; need for rest to think about the future.
Gift: someone is considering you.
Girl: most sensitive and intuitive side of the personality.
Gun: strenght and virility.
Heart: intimate motivations.
Helicopter: dynamism, optimism, impulsiveness.
House: fear of assuming responsibilites or desire to live in contact with nature.
Juggler: your inability to decide will lead you to failure.
Lantern: announces help or a guide.
Lips: attachment to someone who knows it or not.
Luggage: contains the necessary material for life travel.
Magician: you are at the limit of your rational possibilities and it looks that there is an easy and magical solution.
Monocycle: happiness reached with self effort and without anyone’s help.
Moon: wish for travel by water.
Octopus: danger to be dragged into the abyss by strong temptations.
Pacifier: sign of immaturity.
Rabbit: sexuality.
Ring: loyalty and fidelity to your own ideas and principles.
Robot: mechanic behavior.
Saw: overcome your own limits!
Snake: soon there will be conflicts which will bring wisdom.
Soldier: repressed aggressiveness due to submission.
Star: wise spirits guide you.
Sun: happy times or self rational life guidance will arrive.
Telephone: communication with loved ones or with signs of your subconsciousness.
Telescope: do not ignore details even if you think they are not related.
Tree (naked): lack of personal achievements or spiritual knowledge.
Trumpet: desire for fame and glory.
Umbrella: the need to assume compromises.
Watch: we live excessively fast.
Witch: the need for healing therapeutic and magic remedies.


ILLUSIONISTS INSTRUCTIONS
Magicians as artists should not only leave the audience without the knowledge of the secret used.  They should make an effort to prepare their own presentations. It is not enough to only say what you are doing in a sequence of movements or to copy other magicians’ speeches.
Many times, while looking for a game presentation, one must stop using the cards as cards and instead think about the symbolism they could have for that specific game.  Lunio’s Shadow Cards with its drawings makes this task easier.
These cards enrich the speech and make the union between story and effect easier. They are good to create magic games in which a story is told and/or in which interesting or funny comments inspired by the images are made.  The magicians should be creative and ingenious when designing presentations and choose themes they like to get the audience attention.
You can adapt existing games to do them with this deck of cards or you can think of a story that you want tell and then look for the card technics to do it in a magical way.  There are several games to do and various processes to construct them. There can be different style presentations: humor, horror, poetry, action, drama, mentalism, etc.
When magicians use these cards in front of an audience who hasn’t seen them before, they must show that this deck is composed by 52 different silhouettes. Its advisable that magicians explain something in regards to their relationship with the cards as a complimentary introduction to the games presentation.

FEELING (magic trick)
Shuffle and someone picks a card. While they look and remember it, observe the index of the last card on the deck and remember it. Ask someone to cut the deck and place the chosen card over the split part of the deck. Ask someone else to cut the deck and a second time if desired. Shuffle the following way: Without letting go of the cards with your left hand, separate some cards with your right hand and place a few cards from the bottom of the deck (from the left) to the top of the group of cards you have on your right hand. Pass a few from the top to place them under all the ones on your right hand and then put some on the top as it was done before and until all the cards are gone from the left hand. Then, say “I have a feeling” and look (in a fan way towards you) the heart card which you will place on the table repeating “this is my feeling.” While you looked for the heart card you also had to locate the card you looked at in the beginning. After leaving the heart card on the table keeping the rest on the fan like position, split the deck in two and leave it so that the card you remembered from the beginning is again at the bottom. You know the chosen card is the one on the top. Extend the cards on the table randomly without taking your sight away from the top card. Then do some theatre taking the heart card and passing it over all the other cards as if you were feeling the energies. Say “I have a feeling that your card is ...” and turn around the card they chose.